Colonization Mode: Activate dynamic colony generation for European Civs or any generic Civ added to the ColonizerCivs table in IsolatedCivs.sql.Era Buildings for all Civs: All Civs with HSD receive an Era Building in every city which boosts yields (Colonial Civs always receive the Era Building).Spawn Unique Units: Unique units will be included in the starting units.Bonus Great Person Points: Receive a burst of Great Person points towards all Great People types that can be earned in that era when spawning (adjusted for Game Speed).Complete Boosted Techs and Civics: Techs and Civics that would receive a eureka boost when spawning are completed.All other civilizations start the game normally on Turn 1įull list of start dates can be found in the Discussions section post (link here) Lite Mode: Isolated and Colonial Civilizations receive start dates.Players will appear at the beginning of a new Era. True Historical Start Timeline: Based on the national founding dates of countries or cities.Standard Timeline: Based on a mixture of historical realism and gameplay balance.Select a Timeline when starting a New Game: Not compatible with the base game, please use the original version of this mod for the base game (link at bottom). ![]() Up-to-date with the New Frontier Pass and Babylon DLC. Expanded version of Gedemon's Historical Spawn Dates mod with support for new features from the Rise & Fall and Gathering Storm expansions.
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